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31 years later, EA shuts down BioWare and cancels next Mass Effect

Electronic Arts is dissolving the veteran studio behind Dragon Age and Mass Effect, citing a strategic shift toward other franchises.

By Nicholas Martin ·

Illustration for: 31 years later, EA shuts down BioWare and cancels next Mass Effect
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Electronic Arts has officially announced the closure of BioWare and its Edmonton studio, ending a thirty-one year run for one of the industry's most recognized development teams. In a letter to employees sent this week, the company confirmed that early development on the next installment in the Mass Effect series has been canceled. This marks the end of an era for the studio, which was acquired by EA in 2008 and is best known for creating franchises including Mass Effect, Dragon Age, and Star Wars: Knights of the Old Republic. The decision comes as EA looks to streamline its portfolio following its recent move to private ownership in August.

The financial and performance context for this decision centers on the reception of recent titles. BioWare’s last major release, Dragon Age: The Veilguard, released in 2024, drew approximately 1.5 million players during its initial quarter. This figure represented a decline of nearly 50 percent from the company’s internal expectations. While EA has not explicitly linked this performance to the closure, the numbers highlight the pressure on the studio to deliver. Prior to this, the next Mass Effect game had been teased in late 2020 and followed by the release of the Mass Effect Legendary Edition remaster in 2021, yet the studio remained relatively quiet in the intervening years.

Key figures in the studio’s leadership have also weighed in on the operational changes leading up to this announcement. Gary McKay, the general manager of BioWare, noted earlier this year that only a core team was working on the new Mass Effect game. He explained that the project did not require support from the full studio, as many colleagues had already been matched with other teams within EA. This internal reshuffling suggests that the studio was already operating in a reduced capacity before the final decision was made.

EA is now directing its resources toward three strategic priorities: deepening its core franchises, expanding its reach, and transforming its business model. The company highlighted Battlefield 6 as a significant success and is focusing on modes for Apex Legends. Additionally, the development of Marvel’s Iron Man and the next Star Wars Jedi game are moving forward. In the sports sector, EA is developing Project Gridiron, a social-first open-world American football experience, and a Fight Night revival is currently in pre-production. The company also indicated it would prioritize efforts on Project Evergreen for The Sims.

Affected employees will be supported in exploring other opportunities within the EA family of companies, though the publisher did not disclose the exact number of jobs impacted. Neither the Mass Effect nor Dragon Age franchises have been declared dead, leaving the possibility for future development by other studios open. EA did not mention any of BioWare’s other classic titles, such as Baldur’s Gate or Neverwinter Nights, in the communication.

This move aligns with a broader trend in the gaming industry, where job cuts have become common. For instance, Microsoft announced 3,200 Xbox job cuts in July, citing low margins as a primary factor. EA plans to discuss its future direction and the work ahead with staff at its Global Town Hall in November. For now, the closure signals a decisive shift toward doubling down on the franchises that have proven most profitable for the company.

The next step for fans and industry observers will be watching how EA handles its upcoming Global Town Hall in November. This event is expected to provide more clarity on the timeline for major titles and the specific structure of the reorganized studios. Until then, the focus remains on the immediate impact of losing a studio that defined a generation of role-playing and space opera games.

Source: Tom's Hardware · original report published

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